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(+3)

I was prepared for the game to crash, it did not.

The timer for doing an action is a bit long and since it has no visuals it is easy to mistake it for a game freeze.
I think there are leftover invisible collision boxes witch kind of makes the movement a bit hard to get into.

Once you get used to it, everything is good.
So far I have not been able to complete all tasks, the fatigue system is a bit harsh  =)

If the smelling of the door is touching grass then I did touch grass.
Did the shower
Did pack the sister clothes
Did eat 
I grabbed all 3 keys but wasn't able to go down into the basement or outside?

I wasn't able to go outside. Mby I'll give it a few more tries...

I actually enjoyed the game! I think it achieves his goals making you explore the house.

Congratulations on joining the Godot community =)!
Good luck and to many more projects!

P.S. The count looks more like a girl to me XD could easily pass as a countess too.

(+2)

hehe lemme give you a hint on stuff that can help you, you can interact with the gameboy in his room and the tv remote (these two have a random chance of either making your mood better or worse so be careful :3) 

the stuff with blue-ish outline is supposed to be things you can interact with (the shower and fridge has a blue outline too!) 

thank you so much for giving the game a shot and for the extremely thoughtful comment!!! it genuinely makes my day when someone says they enjoyed it <3

(1 edit) (+2)

If anything, I would change the outline of the objects to a lighter color, I did not notice it and it is quite hard to see it when it gets dark.

The random chance messed with me. I was sure the gameboy is bad and the TV is good, but wasn't sure why the sometimes it got dark.

Thank you for the tips!

(+1)

that's great advice thank you SO SO much for taking the time to complete the game, truly made my day <3