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Some thoughts:

UI Scaling, which defaults to 1.25, will hide elements at 1080p with a full-size window until the setting is brought to the bottom, .80.

The meta progression and cards are painfully granular.  As a player, collecting a "+1%" means nothing and doesn't have an impact you can feel or experience.  It's a slog; the first run and the 25th run play out the same.

I'd suggest assigning a voice (dialogue) to each character's art set that stays consistent across runs.  As it is, the dialogue doesn't sit right and I found myself quickly ignoring it.

(+1)

Hey, Thanks for the comments ! that's exactly what the beta is for ♥

for the UI scaling, noted. i will make sure to adjust the normal scale to fit 1080p full window, with more scaling sizes for easy control.

for the meta progression and card - i need to adjust the ramp so that the effects will fill more 'punchy' i understand what you're saying. i will go over some major balance runs. usually, around the 40th run, you should be able to successfully pass the 6th showcase or so... so there should be a difference. good to know that it might not feel that way.

about the dialogue and art. this is very much in beta stages. expect both the dialogue and the art to be drastically expended in future versions. 

Thanks so much for playing ! i hope that next version will be more fun =)