very interesting mix of turn-based and real-time movement, though i didn’t catch it was turn-based for a bit. one change i’d recommend is putting the controls ingame - i didn’t register that there were abilities until i was prompted to lock one. good art too, and very clear telegraphing of actions
Viewing post in Chronocide jam comments
The controls should have been in, if not a tutorial, just an UI element with the WASD and spell inputs would have helped a lot of people have a much better time ! Unfortunately we ran out of time as our latest version was uploaded merely 10 minutes before the end of the Jam and we had already cut a lot out at that point D: