This is really well polished for a game jam entry. I'm loving the Hollow Knight inspiration for the combat and platforming, but still with its own unique premise and aesthetic. I thought the choice to unlock items via chests was a refreshing departure from the "choose 3" mechanic. It also rewards planning your routes ahead of time via the mini-map, which is a mechanic that adds a lot more depth and intention to each run. I'll say I got to world 5 and did find myself wishing the enemies would get a bit more varied and challenging. With how clean the movement feels, I think dodging projectiles and juggling different enemy types would be really satisfying. Overall really well done, I think this one has a lot of potential for a post-jam update or even a full game!
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Thank you for this wonderful feedback ❤️ It's amazing that you enjoyed it that much! I've drawn a lot of inspiration from Hollow Knight and Celeste for movements and combat. I borrowed the chest idea from Risk of Rain 2. For sure, with more time, it would be great to add more depth and variety to combat. Seriously considering taking this to a full Steam release eventually. I deeply enjoyed creating this game :)