Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I just replayed it, yeah i noticed the slow down now that you said it, and now everything make sense. One thing tho, like i'm curious, if it were up to you, how would you implement the landing pad? like do you make it Horizontal so you need to land on top of it ?

(+1)

The original idea was that you wanted to keep your heading on-track for the pad, so you couldn't just mindlessly dodge stuff. So.. the pad might have been a wider area, but equally, missing it would have meant a point deduction (save on the gas giant where it would be a failure).
Never got around to the specifics of mind you, further than an unused HUD marker to help keep you on course -- do have to wonder if it would make the game more annoying though ^^;

(but forgot to say, thanks for playing! >w<)

thanks i did have fun xD but idk if what you had planned wouldve made it better or more annoying. I think it would be a whole different experience. if you have spare time, maybe try and do it like you wanted?