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(+1)

This was definitely a unique experience, much much different from what I was expecting going into it. The narrative of it is lovely - And so is the narration!

It did give me Stanley vibes to an extent but not fully.

I also loved how each level fit the narrative of the entrepreneur's thinking - which get's wild by the 3rd and I love it. It is an unhinged narrative that fits the game's style quite nicely. And the simple art/models fit that as well.

As for the levels themselves, without the hint I would have never known to turn back for the first level. I thought I was doing something wrong - taking a look at the description made it known that I needed to head back.

The 2nd level I also did not know what to do at all so I just looked around and left - I thought I'd be able to throw darts(was not). I also do not know what the board actually meant because of it. But it might be that I just missed something important.

The 3rd level was much fun, though the gun controls were a bit drifty, they were fun. The golf was fun and each of the table was really well designed. It was definitely difficult to score, but I did get 1 golf ball in so I was happy with that. Maybe the gun controls could have been better and the reset board thing could have been conveyed better to the player?

the ending of 3rd level was great - it was humorous but thoughtful as well. And the poem in the epilogue was also written well - really encapturing an idiot entrepreneur. (one more thing, the game taught me how to bloody write the word Entrepreneur. thanks!)

overall this was fun, really great submission for the jam and I enjoyed it. Awesome work!

(+1)

Thank you so much for the thoughtful feedback! It does tell me I need to explain things better, but I’m glad you made it through to the end and didn’t give up on it after having had the two first rooms be rather confusing.

You are right, that it’s Stanley adjacent, personally I’d probably cluster it closer to “The Beginner’s Guide” as the irony isn’t directed at the player as much as towards the subject of the game “The Entrepreneur.”

The aim of the second room was quite obscure (as the narration hinted) but you were meant to count various things from the different sports and order them as decreasing numbers so for example “22 Football Players” would have been one of the lines. But honestly in the current version of the game the purpose is almost your experience. Go in look around, be a bit confused and leave and feel like “yeah there’s a reason that venture didn’t do too well.”

I’ve fixed the drift bug for a post jam build and will work on the ball physics and better signalling of “R” reset too. My initial idea was to only show that when it is relevant and a bit more prominent in the UI.

Again, thank you so much for the great feedback!