Okay, the level of polish in this game is through the roof. Even the undo function undoing the dashes like that? That is crazy.
The puzzle design and their pacing is awesome, I wasn't stuck at any point yet I felt challenge, I was feeling that I am learning stuff as I go, like the levels just flow.
The ending? <SPOILER> that was sad... I was really hoping there is an optimal way to do the puzzle so both make it, but I don't think that was possible, I felt that.
Graphics great, audio was fitting but was probably the worst (but still good) part of the game.
One minor thing that bugged me at first is that the walls are placed in center of a grid tile (so that the tile is split in half) which at first was a little confusing, but I got used to it and forgot about it about halfway in.
Even the "menu level" instantly teaching the player what the game is about. This is some solid work.
Okay I don't want to sound over the top, because this after all is still just a Sokoban with a thematic twist, but to bo honest, I would like to be able to make games like that in 96 hours. Maybe this is not groundbreaking but this is so well executed, the attention to detail and even attaching some story to it...
Very well done.