It took me a while to figure out what was going on but the combat is actually SO fun. The shield that protects against one type of damage and forces me to switch is really clever because the play styles of each weapon are so different. Also the enemies which can only be hit from the back similarly really make you strategize your movement and attacks. Two main feedbacks: once there are a lot of enemies it gets a bit crowded on the ground level and it might be nice to spread them vertically somehow, maybe on platforms. Two, there should be an audio and/or visual cue and/or time slowdown when your current timer is about to go out - it was pretty punishing to just die if I focused on the enemies for a few seconds, and with tweaks I think it could feel really good.