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(+2)

This is possibly the best tutorial I have seen! It has a lot of personality, as someone said, and you play with the camera angles very well. I really like the animations you had there and thought it was really enjoyable. It feels really nicely polished with effects and very well-fitting music. 

To expand, you could consider adding a section on the input mechanic as well in the tutorial. I think you have a very creative concept; I get how it fits in well with the theme of the game and with the robot, but I found the moveset a bit overwhelming once I got started. 

The problem I think the game has is that losing your moveset is very punishing. I know it's your connection to the theme, but I didn't really enjoy losing them based on time. As someone suggested, it also snowballs quickly. Once you lose one input, it snowballs into losing the rest of them very quickly when you naturally start losing control. And the decisions on losing inputs don't feel very meaningful; some movesets are clearly vital, like movement and jumping, so you just preserve those. Especially because the levels felt a bit random, I felt you can't really plan or justify preserving anything else. And this means the game doesn't make full use of the clearly well-made movement mechanics. I slightly feel the game could have benefitted from handcrafted levels instead of more procedural ones, at least the way it is now (but it is a very understandable decision for a game jam). 

Overall its a very creative game with incredible execution; I just think the core gameplay could be changed a bit, and it would make an incredible game! But I found it very enjoyable overall!

(+1)

Thanks for your comment, I agree. Time also makes the battery too harsh for players, and the level environments need to be designed more carefully. We'll optimize the game based on these points.👍