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(+1)

Very cool system of upgrades! I would've loved to see more diff in between how the different enemies behave. For example, I liked how the blue ones were way faster, would've loved to see more of that. Overall, I really like this entry. The contract system also adds another layer. Congrats!

Thank you !! Each enemy has it own behaviour, the base one, the runner, the slow tank, the charger, the shooter... But I will add more diversity when I update the game !

Aah, I think I didn't notice the speed on the slow one, or the charging one. I just noticed some of them took more hits to defeat, but I feel like the different movement speed added a more visible difference :)