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Overall love the premise of the game, its setting as well. The gameplay is interesting, and the tasks are really well polished. Interesting layout of the office as well (maybe a map?).

I did have issues getting to it at the start, as it took me whole of day 1 just figuring out where things were. For that I think a map might be helpful, or some additional instructions. The tasks while fun for a bit, do end up being repetitive and I think having them randomized could be something for replayability. I also think whilst the task items are usually easy to see, having some glow or some other indicator for them would be nice I feel like.

Apart from the gameplay I thought the sound design was fine, the BG music is good enough and the Sound effects are solid. With some more additions of stuff and changes it definitely has the room for improvement. 

Otherwise Awesome Work!

(+1)

Thank you for your feedback, I'm pleased that you enjoyed the general concept of the game!

There's certainly an interesting divide on people that like the initial experience of learning where things are, and others that would prefer more guidance. There's definitely room for a solution of some sort - I'm just not quite sure what that could look like yet.

There is an element of randomness to the tasks, but the pool size ended up too small for this to have much of an impact. I had originally hoped for roughly double the number of tasks, but each one ended up taking a surprising amount longer than I expected to create. If I revisit the project, I'd definitely like to expand the variety of tasks and add some dynamic elements to them.

You're right that an outline would have been a good addition for the interactable objects. Not sure why I didn't include this, as I had just experimented with this in my previous jam.

Thanks again for leaving your thoughts and experience, I really appreciate it all!