I like the idea, destrucatable platforms, altering enemies countdown, yellow blocks to deactivate all bombs with that time. No part of the game felt overly-penalizing, moving bombs into positions of least damage was easy.
I dodnt understand how I was getting score, there wasnt really a visualization when I increased my score, but overall I think the game fits the jam perfectly. Good job.
Viewing post in PRESS 'EM DOWN!!! jam comments
Thanks for playing! And yes, unfortunately we were running out of time and we left a bug by accident, which breaks some things (bomb sounds, animations, game ending). Without the bug you would get a visual effect on the score whenever you defuse one or more bombs with the yellow block (with special effect on the combo!). Thanks though :D