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(+1)

I like the idea, destrucatable platforms, altering enemies countdown, yellow blocks to deactivate all bombs with that time. No part of the game felt overly-penalizing, moving bombs into positions of least damage was easy.

I dodnt understand how I was getting score, there wasnt really a visualization when I increased my score, but overall I think the game fits the jam perfectly. Good job.

(+1)

Thanks for playing! And yes, unfortunately we were running out of time and we left a bug by accident, which breaks some things (bomb sounds, animations, game ending). Without the bug you would get a visual effect on the score whenever you defuse one or more bombs with the yellow block (with special effect on the combo!). Thanks though :D

makes sense! Loved it none the less