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I love this comment because it touches on my noted observations post-jam, more specifically on applying the main mechanic. It is evident that just throwing is not enough to efficiently keep the player's influence on enemy patterns. The "aggresive" enemies are also tough to manage because they move strictly different than the taunters at the start, which also makes balance that much trickier.

I am glad this comment exists and you took the time to write it up, as well as giving the game that deep look! Thank you so much for the support