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(+1)

This game is REALLY creative and  has a ton of potential going for it. The art is great, I love how the audio reacts to you being close to death, and the whole thing, especially with how you steal enemy movesets really reminds me of RAM: Random Access Mayhem, which is one of my favourite roguelikes.

The only gripe I really have is that the controls are unnecesarily complicated. I'd prefer if E/Shift were a dedicated throw button and you automatically pick up weapons on the ground as long as you have an empty slot. Trying to juggle holding the pick up button/dashing to throw/attacking  in a hectic environment is really hard to manage.

Still I had a ton of fun and I'd probably keep on replaying the game if I didn't want to rate more jam entries! My high score was 7250 and I'm sure I could get it higher.

(1 edit) (+1)

RAM was actually the main inspiration for this and is one of my favourites too.  I was trying to emulate the more harder to learn controls that can feel really good once you learn them especially with a more physicsy feel. I was struggling to come up with a control scheme that would allow for the dual wielding to work well without adding too many buttons for individual actions for each slot. I could definitely consider some kind of setting for either simplified controls or maybe rework to the dual slots system. Thanks for the feedback.

(+1)

I also would recommend against highscore chasing for now until a balancing update since I realised the game gets much easier as the waves progress. I didn't get to making a proper difficulty scaling system over time so its just that more enemies start to spawn and with how killing them cools your, the game just gets much easier.