Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I love party members AI. Usually in games where you don't control your units directly they are as dense as a rock and i'm so tired of this. But here they kite enemies, they don't use AOE abilities against solo target, they dodge enemy attacks, like, wtf, they can do that? They don't have to be suicidal lemmings?! 

Thank you for this. 

P.S. Completed demo. All is good, only "increase ability radius" upgrade and phoenix room feel useless (because you probably won't be able to pass 2nd loc if your knight died), but it's just a mater of balance. Color coding active abilities was a good catch. Maybe tell that you can use abilities from your keyboard, because i didn't figure it out for a while and it's useful when you have heal on slam for example

(+1)

Thanks for such an awesome comment and feedback. 

Agree the upgrade rooms feel a bit underwhelming at the moment, something I will try have fixed in the Steam Demo version. 

(+1)

got the steam demo released :)   

Will push an update soon with controller support and improving the upgrade rooms.  Thanks again for the support Altael :)