Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's like for dynamic games, double-tapping the action button is a no-no. Especially for the parkour element. Because there's a problem with triple-tapping: when I accidentally tap twice, I want to correct the situation, so I tap a third time, but the character stays in place, and I lose time. It's better to have a separate button for movement.