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(+1)

I was low on time so I didn't add nearly as much rooms I should have (There is literly only 4). I'm aware that the stake spike knockback is clunky but is there any other parts of the movement that needs work?

Thank you so much for the feedback, I'll definitely work on these in future game jams!


Also, here is a link to a playthrough of the game:

(+1)

It's like for dynamic games, double-tapping the action button is a no-no. Especially for the parkour element. Because there's a problem with triple-tapping: when I accidentally tap twice, I want to correct the situation, so I tap a third time, but the character stays in place, and I lose time. It's better to have a separate button for movement.