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This is a nice little puzzle game that is well polished.
The cut motion, in particular, is so smooth and feels really good.
:)

I was going to say that it's a stretch for the theme (based on the wordplay alone), but then I remembered the giant clock on the wall and went "oh yeah...".
XD

Only thing that I would suggest is some visual indicator to tell the entry and exit doors apart, aside from proximity - or just making the exit door more prominent in general.
There was one level where I couldn't figure out what to do because (as it turned out) I didn't see the exit door, and I thought I had to go back to where I came at the start.

Unrelated, but for your reference, I got stuck on the following level.
Doesn't seem possible to get the block on switch.
Doesn't seem like it would help (unless it alters movement patterns).
Doesn't seem possible to take out the guy on the right and the two down below (and forget about getting to the door! XD).
Not saying it is impossible, mind you, just that I have given up.

(+1)

So... That has never happened before 🤣

Thank you for playing and I am so sorry. I have no idea why but THE ONE most important tile is missing from the level based on your screenshot and it seems like it happened only to you out of all players (that I know of).

I know we already spoke on discord, but I have to investigate it, this is so random and this exact tile for some reason...