this game has a lot of potential, it’s a shame it’s so short! i really like the art but the battle system shows a lot of promise too, i can’t choose what i liked most between the two…
the tutorial is a bit hard to understand honestly, speaking as someone with ADHD traces (im not diagnosed), i had a lot of trouble reading and fully understanding because there was a lot of text, but when i got into the action it honestly flowed much better than i expected. i particularly like that you can dodge the monster’s moves in a turn based manner with good planning! the enemy had a LOT of health, i think if you had like 3 battles with lower health bars instead of the one with a long health bar it might have worked better
all in all, this is an incredibly creative use of the theme alongside rpg combat (which i love), so this was really great! with more polish, flair and time in the oven this can blossom into something really beautiful