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(1 edit)

Clearly you put a lot of effort into this. A lot of attention to detail, like with the screen that follows you, the particles, and the trail that comes out of it. A good amount of animations. Good title screen, very nice transitions, and a nice pixel font. And I like how the final door brings you to the title screen. It's impressive that you were able to mix it in with quite a few ideas like doors, buttons, levers, etc. And you had a bit of a narrative. I appreciate that those things can be very hard and take longer than expected, and it's very impressive to get all that done in a jam. You are very close to having a great game. I understand, of course, there is never enough time with a jam, but I think it would be worth focusing on having a consistent art style (for example, I felt some objects had different sizes of outlines) and perfecting the puzzle design. It's easy to get lost in the polish; I do it every jam, but you will find you can create more time if you focus on those first. 
You would be surprised how much of a difference those two things will make to the feel of the game. 
I hope I'm not being harsh; you got a lot done by yourself in a jam regardless.
Great work!

Thank you soo much for the detailed review and advice, as it was my first game jam ever, I think this was the best thing I could have achieved in this time and conditions of development(very low end pc and inconsistent electricity cuts in the country I live in) . I'll consider following your wisdom in future jams. Thanks and I hope you enjoyed the game!

(+1)

You are very welcome!