I like the visual, and the gameplay feel really good. This is honestly one of the smoothest ones I've played so far. Did you do any polish on the collision detection side, or something like that? I'm looking for some methods to optimize the gameplay in my own game.
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Yes! The dial actually extends by 20% of itself on each side further than the visual. I refer to this as the grace period for user error. I also do math when the targets randomized to ensure that a target is always a certain distance away from the dial depending on the dial speed (the dial speeds up for different bosses as well as globally as your score increases)
I’m glad you enjoyed it! Thank you for playing!