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(+2)

A fun management game with an interesting narrative inspired by the Maya. I especially liked the progression, resource management, and overall balance. The need to keep track of the characters and prepare for each new stage made the gameplay engaging.

I made a small mistake during my run and ended up failing the fourth stage with only a few seconds left. Because of that, my main suggestion would be to add checkpoints before each new time period. It would be helpful to choose between restarting from the latest stage or beginning the whole game again.

Replaying everything from the start after a late failure feels a little discouraging, especially since there is always a chance of failing again near the end. Aside from that, I found the game interesting and well balanced.

(+1)

Thank you for the detailed and thoughtful feedback we really appreciate it!

We're glad you enjoyed the management mechanics, the progression, and the Mayan‑inspired narrative. It's wonderful to hear that keeping track of characters and preparing for new stages kept you engaged.

About your suggestion on checkpoints that's a very fair point. We actually discussed this during development, but due to the jam time constraints and our design focus on tension and risk, we opted for a single‑run structure where every decision carries weight. However, we completely understand that restarting from scratch after a late failure can feel punishing. If we continue working on the game post‑jam, adding stage‑based checkpoints (or a "restart from latest stage" option) is definitely something we'd consider.

Thanks again for playing and for taking the time to share your thoughts it's feedback like this that helps us grow!