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(+3)

This looks really amazing and it is sooo polished!!! I would've loved a setting for players that maybe struggle with this kind of game because I would've loved to beat it and just play it fully but I just couldn't pass the second enemy. The parry timing is so hard for me I got so frustrated.

(+1)

Thank youuu!! Yeah... I'm sorry we ended up making it way too hard :')

(+1)

I can totally understand and sympathize, and in hindsight we maybe needed to think of some aspects of settings and such, but scope creep really got us in this one...
If you get to see this and have the time I would really love to hear if it felt as if the parry window was too small or just not accurate enough with the "problematic" attacks!

I really loved the movement and pattern learning and everything!! Don’t change a thing about it. I think for me the party window specifically was a little to small. Specifically, it seemed like the animation was a little longer than the character actually parried. That’s why I died a lot of times thinking why did I die here, I was in the party animation.


so yeah, I really loved everything about the game!! And there are people that are quick enough and seem to enjoy the gameplay as it is! So maybe just a setting with easy medium hard to choose how long the parry window is would be cool!!!

 you did such a great job. I hope you’ll make it in the video :)))