Thank you for the feedback!!
Trying to reply before Slime here to have one time I reply first :)
Happy to hear it was easy enough to understand our core loop, we were concerned at some points that even with a tutorial our game is a little complex for a game jam, and I'm sure our musician will also be happy to hear he nailed the atmosphere there!
FITZER1
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Thanks for the thoughtful comment!
As the designer of the puzzles I 100% understand and agree with the sentiment about the difficulty curve, and still believe I could've and should've dedicated more time for them. The biggest recurring problem was the levels went from too difficult to pretty easy on a change of 1 additional or fewer flower, and becoming a difference of either forcing grindy play or simple planning at the start. Due to understanding our scope creep a little late we settled on aiming for the easy side. Level 8 did turn out as a bit of an outlier.
Thank you for the feedback again, much appreciated!!!


