This was amazing. Can totally see how you won the jam, the polish is great, and the vibe is amazing with the "White Knuckle" style hand, to the bopping beat in the background and the AI which actually gets really challenging in the last couple of levels.
Came here after my friend sent me your blog with after he saw your shoutout to our game, which I can't even start to convey how much that means to us.
Thanks again for a great game and the shoutout!!
FITZER1
Creator of
Recent community posts
Thank you for the feedback!!
Trying to reply before Slime here to have one time I reply first :)
Happy to hear it was easy enough to understand our core loop, we were concerned at some points that even with a tutorial our game is a little complex for a game jam, and I'm sure our musician will also be happy to hear he nailed the atmosphere there!
Thanks for the thoughtful comment!
As the designer of the puzzles I 100% understand and agree with the sentiment about the difficulty curve, and still believe I could've and should've dedicated more time for them. The biggest recurring problem was the levels went from too difficult to pretty easy on a change of 1 additional or fewer flower, and becoming a difference of either forcing grindy play or simple planning at the start. Due to understanding our scope creep a little late we settled on aiming for the easy side. Level 8 did turn out as a bit of an outlier.
Thank you for the feedback again, much appreciated!!!


