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Interesting concept, too chaotic to be much fun. Also, don't require people to read a huge wall of text to know how to play. They just won't. It's a games jam where well over 10k games are made. You have to convince people in about 5 seconds that your game is worth their attention!

Well done for getting a finished game entered, that's no mean feat in itself!

(1 edit) (+1)

Thank you for playing my game!

about the huge wall of text part, do you mean by the read description part? since the only reason i do that is because i build the game poorly and it sometime does not work stable if not played in full screen with the unity's button.

if gameplay wise, i think the interactive tutorial inside the game is enough!

still, thak you for the feedback, ive changed the description so it is not so confusing or even boring to required read the text.