I love the variety in the mechanics and the direction you take the theme to ! Although i did find the texts a bit jarring since they are just anywhere and not really informative, btw loved the expressiveness , i can see this be a great mobile game
acnight
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Thank you for playing my game!
about the huge wall of text part, do you mean by the read description part? since the only reason i do that is because i build the game poorly and it sometime does not work stable if not played in full screen with the unity's button.
if gameplay wise, i think the interactive tutorial inside the game is enough!
still, thak you for the feedback, ive changed the description so it is not so confusing or even boring to required read the text.
Thank you for playing my game !
if by contemporary art vibe you mean experimenting some fresh concepts only to deliver a certain feeling with risks of not being accepted by general public, then yeah ! it gives me that too.
Thank you for the compliment. I also had a blast playing your game ! I hope you can take it further, such an amazing concept.
Great game with great animation, artstyle, music, and most importantly the concept ! Loved the shrinking levels ! although some of the level (like the one with 2 rows of blades and the one with 2 keys) seems to be impossible for me even trying multiple times.
looks like a promising full game idea if you done somthing mechanical with the sizes, it's frustrating sometimes to think oh im fast enough and then got locked my the gate to the goal, maybe some extra route with breakable block if you didnt made it originally ? idk, Great job ! easy 5/5 for me.
Love the visuals !! best one ive seen so far, and i love where youre taking this theme to this suprising direction, although I'd argue having a rewind or a save point system will be better since it is frustrating to take the slow process and go back when failed, but that seems like the foddy side of the game.
