I like the idea a lot, even though it's not a game for me. I'm really bad at manual dexterity stuff, so I found the reloading to be more frustrating than fun, but I understand it's a me issue, and not a design issue. I feel like allowing the player to see what bullet is going to be shot next would make the game more fun, but I understand why it's hidden. The game loop is easy to understand, the art is good and so are the sfx. Very nice job for a short jam!