
GUI
Here is a look at the GUI I've designed for the game. It draws inspiration from Diablo, which is my all-time favourite game(Diablo 2 to be specific). These are just your health and pleasure meter. Money, experience and learning points. There is also 4 additional interfaces that will be designed later. I still have to figure out better fonts, but it's ready for the next big step, which is the level itself.

Save / Load system
It may not look like much, but it was critically important to have that working early so I can already start working with player data. The screen itself is simple, but the code underneath is working nicely.