Aw dude you're so kind thank you so much!
Even the explosive variant didn't really change my strategy much since it was so effective regardless of where you place it
That's a really good point about the point, we'll consider this.
And yes the game does get monotonous after a while, which is OKAY for the jam but something to look at it if we were to expand it. I think simply adding obstacles that punish you for carelessly placing blocks will do it. We had a cool idea for a negative number block that with each turn is decreasing it's number even further, making it a priority to clear as soon as possible, otherwise leading to a pretty big cut of your score if destroyed late (e.g. you break when it has reached -20, meaning 20 points are taken from your points)