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(1 edit) (+1)

Interesting puzzle, great use of "Count Down". As someone who also submitted a puzzle game I know how difficult it is to design engaging levels and you are doing a great job! To address the issue other players mentioned, I guess placing level 10 earlier (which will force players to extinguish the candle on the first move) would help to naturally tutorialize the players.

Yeah, Level 6 wasn’t the best introduction to that mechanic, but we just ran out of time to rearrange the levels :(