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I didn’t like the fact that all puzzles are completely unrelated to each other, this feels like 5 unrelated mini games were combined together rather than creating one coherent game

Well our game's main goal was to put people under pressure by time limit so we took different puzzles which will create a dilemma in mind so the person playing the game has to switch their playing ideologies every time that will create a bit of panic which is necessary for a countdown related theme, thank you for your pov though !