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Not sure if it's intentional but I cleared every level just by using the spike hogs... It says that they had low HP but I feel like they could tank quite a lot of hits. I like all the design of the robots, and besides the spike hogs, their design communicates their stats pretty well. I think there could've been more time to contribute to the theme of the jam, there is a countdown at the start of every match and the amount of money is also going down, but I think there could've been more features like the HP of the robots going down for example, as if their battery is limited. There could've also been more sfx put into each action of the robots, any sfx would be much better than hearing silence as they're doing their attacks.

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Not intentional with the spike hogs, unfortunately we didn't get time to playtest all the robots. We focused on fixing big bugs that were prevented, but I understand we didn't get a chance to polish away all the issues. We also didn't get a chance to implement details we intended to have in the game. More Sfx, unused music tracks, & unused animations.