To add to what the better half of H&T said :
- The way we introduced the receivers was indeed too sudden and we should have started with a room where at least one receiver is already powered so the players would notice the sprite difference and make the connexion… In general we gave ourselves a 10 room goal for the jam when at least 3 ou 4 more would have been useful as sort of tutorials.
- We’ll look into the cable issue, this is the first time we hear it, but also removing cables could be a good implementation for future puzzles !
- We are sorry for those bugs and will definitely try to fix them for the post jam release !
Thanks again for playing and taking the time to type out all of this useful feedback !