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(+2)

It took me an hour, but I did it! Although, let's have a moment of silence for the some 70 mice that got electrocuted under my command.

The main thing that threw me off was the power system. At first, I didn't realize that I needed both power AND a yarn ball to activate the orange ball holder things, so I was stuck wondering why the ball wasn't triggering it. Another thing I had trouble with was throwing the cables up. I'm not sure if I was just unused to the control scheme, but I threw up a lot of cables by accident, so I kind of wish there was a way to cut a cable.

Also, I encountered a bug where sometimes you just get stuck on a cable until you get electrocuted or restart. I'm not sure why it happens, but I think it's if you throw up a cable too close to the wall. Another (possibly a) bug that I noticed was that sometimes, holding down the UP key on a cable would just cause you to bounce on top of the cable and not be able to get on the platforms. Both of these bugs were responsible for a handful of deaths, but not anywhere close to a majority.

Overall a solid entry!

Thank you for such a thorough feedback ! We’ll make sure to correct all of these in the final version, this is invaluable information :)

(2 edits) (+1)

To add to what the better half of H&T said :

  • The way we introduced the receivers was indeed too sudden and we should have started with a room where at least one receiver is already powered so the players would notice the sprite difference and make the connexion… In general we gave ourselves a 10 room goal for the jam when at least 3 ou 4 more would have been useful as sort of tutorials.
  • We’ll look into the cable issue, this is the first time we hear it, but also removing cables could be a good implementation for future puzzles !
  • We are sorry for those bugs and will definitely try to fix them for the post jam release !

Thanks again for playing and taking the time to type out all of this useful feedback !