Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I was excited to play your game since seeing the initial teasers on YouTube. Very creative concept for the game jam, the theme is used really well!

The aesthetics of the game are great, all the unique birds and the cat look amazing. 

The gameplay I found to be very frustrating since I wasn't really sure what I was supposed to be building towards and the birds just kept dying. 

When making decisions in the shop I wanted to be able to consult the birds and the tiles before making the purchase. It felt like I was being forced to memorise every single power up I bought. Even after purchasing, when you can consult them before applying, you couldn't consult the birds and the tiles at the same time.

Then the visual feedback when watching the sequence felt a bit unsatisfying because you have no idea which power ups are going to activate, which kind of ruins the anticipation for a good combo. I think an indicator on how many steps the current bird has taken would be nice. I'm guessing there is a reason you've hidden the cat's frustration value, so having the steps value would also help players figure out how close they are to surviving indirectly.

My final strategy was to make all the birds collect as much money as possible by upgrading the tiles to give double seeds. Then I dumped as many repeat tile power ups as possible on one bird. I never really found any satisfying combos, probably a skill issue and the frustration of planning a bit blind. So that was the best I could come up with.

Overall, it's a good game concept with a lot of potential. I had a lot of fun playing it. 

Well done!