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That is a fair suggestion! The coins could definitely work just with click instead of a drag. The short amount of playtesting I had felt like the player could be offered more decisions in the thick of things, (do you let the coins fly out or do you focus on other things) but I guess the coins could've been tuned down a bit. One thing I shortly tested was that the player would also use the charge to generate coins instead of the current system, but that felt that there was too many things to put the charge into and I could not find a way to balance it enough. That could be very well worth exploring at some point though! Thanks for the feedback :)