Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Glad you liked the art, movement and the mechanics! The player character took the most effort and time since I wanted to implement nice animations and precise platform controls, with jump buffers and coyote times and what not😅 ! I thought of implementing a pause screen and exit function, however I figured the game is very short and there is no save progress, so players can simply Alt+F4 and hence did not implement these (if you reach the final checkpoint though, there is an exit button on screen). I actually want to keep developing this into a climbing platformer game, however I'm a bit confused if I should go down the path of traditional platformer or a rage climb game. I would love to hear your thoughts.