Glad you liked the art, movement and the mechanics! The player character took the most effort and time since I wanted to implement nice animations and precise platform controls, with jump buffers and coyote times and what not😅 ! I thought of implementing a pause screen and exit function, however I figured the game is very short and there is no save progress, so players can simply Alt+F4 and hence did not implement these (if you reach the final checkpoint though, there is an exit button on screen). I actually want to keep developing this into a climbing platformer game, however I'm a bit confused if I should go down the path of traditional platformer or a rage climb game. I would love to hear your thoughts.