Thanks for playing! I added much needed tutorial information to the game description, as previously it was quite minimal. The slicing is intentionally subversive of player's expectations. I wanted to make a way of engaging in combat that only works because the enemies you face are made of wax. So what one expects to be the basic "attack" in an rpg is actually more like your finishing move. You want to use burn until you believe the enemy is at half their max heat buildup, and then slice them in two in order to defeat them instantly. If the stats like their heat buildup threshold were shown, this strategy would be solved the instant you came across new enemies, so I hid them to make things less repetitive. I wanted to make the enemy stats something you could find through exploration too, but didn't have the time to add that.