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(+1)

Wow. Thank you for the detailed comment. 

We've fixed most of the issues that you mentioned, save the one being stuck at the bottom, since I still cannot reproduce it. 

In regards to the juice... Yeah, I get you. We had to sacrifice a ton to make it to the deadline, being the small team we were (we were 4, only 2 of us were really programming). Same thing with the AI. I actually put something to make it easier to herd them, but it introduced so many impredictable things that we ended not using it just to avoid fixing that. Jam times means sacrifices have to be made sadly. 

I'm glad you liked the game