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(3 edits)

I think the mouse control is too clunky, and I wouldn't give away the player the full control over rotation... I think. I would just remove it, Q/E is better, more intuitive.

I think I would disable starting the level with a jump - this keeps the character in place, and those ninjas run for their death most of the time:P Yep, this way I didn't notice any difficulty spikes that the other players did

Very nice visuals/music, I dig the style;) And I like the chiptune jingle at the end;) Great work!

Edit: oh, and would make the arrows different color - it was very hard to tell what they mean, and in visualy distinguish them from the button. Though, most of the time button was in such a place that it was obvious what it is...

The jump start! I had to try it and yeah, that makes the ninmmings even more lemmingy and exploitable!

Ah, the little gaps in mechanics I don't notice. 

Thanks for the feedback and getting through! :)

Now that I read it I think my comment was sounding a bit harsh - not that I want to take it back. Just wanted to mention that this game went to my top jam games list;)