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Interesting concept, (and also very familiar, my team and I did a game with scales for GMTK 2023, haha). The story seemed interesting, and like snikkers said, sacrificing treasure for more time to get treasure is a cool back and forth that does make the game more engaging. The fighting and UI could use some polish, and the dialogue take a while to fully play out. I think adding a “skip to the whole dialogue being shown” mechanic would be nice.