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(1 edit) (+1)

This is a nice little game.
Good job!
:)

I agree with what others have already said: the game is well polished, the difficulty of the puzzles is very good (maybe just slightly too easy on average?), and some of background track from Pixabay would help.

For my personal progress, I got stuck on this level until my kid woke up, and now I must do parenting stuff. Based on other comments, this sounds like the last level; and I just needed to figure out that doors are blockable? I don't think you did anything wrong with the puzzle design. I just didn't time to figure it out before IRL commitments got in the way.


That is the last level, yes. I was concerned the door blocking would be more of a logical leap than the other levels, and I didn't want people missing out on other levels for it. I am curious if you tried fitting the thrall through the passage in the right side first (or at all), or if you went for the door first. I widened the passage as a distraction and never got to playtest it.

Both ways, it does seem I'm going to have to cook up some harder puzzles, y'all are good at these.
Thanks for playing it!

I did try squeezing the thrall down the right passage, but it turns to stone, needs to be pushed, and always ends up flush with the right wall; thus leaving no space for me to get behind it and push.

Perfect, seems to be working as intended :P