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The fuse tail mechanic is really cool. I like how it follows the player's movement, and I like the idea that fuse burns faster when crossing a fire tile (though I didn't notice while playing). I imagine there are several additional mechanics you could combine with the fuse for some really interesting puzzle gameplay.

I think the art turned out alright for having your artist dip. The particle effects on the fuse's flame and when the fireworks exploded were good.

I wish there was a level restart button as I got stuck in a dead-end blocked by a door (even though the description warned of that) and had to sit and wait for my fuse to burn out.

Thanks for the game!

Thank you very much. I'll try to make some of those improvements. I already had some other mechanics I left out since I didn't have time to make levels with them. And yeah, the fire tile was totally a bug unfortunately. Thanks for complimenting the fireworks, I appreciate it!