Thank you, Antares. I saw your entry for GMTK 2025 - awesome, as someone who developed a tactical game what you wrote is that much more meaningful!
Interesting that you mention Citizen Sleeper - I have heard the developer behind it literally state that they don't like dialog. For me dialog is everything - as Disco Elysium aptly demonstrated. Maybe you find some similarity because it's also inspired by tabletop RPGs?
Right, I understand about the hints - I can add how long it stays before disappearing as a setting.
Currently the hints are random. Because they reflect needs they can become semi deterministic.
I am preparing an update after the voting period - fixes, more content, new mechanics. Stay tuned!