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Interesting idea. While the movement was forward focused, I could deal with that if I knew where to go. But I was having trouble orienting anything as the letters and world I found bled into each other enough I couldn't really see if a object was the letter I wanted without stopping and looking. This lead me to just running to each glowing spot and hoping it was the right one.

Thanks for the feedback! The goal for the gameplay loop was to use the longer earlier rounds to memorize what landmarks letters are near (some clusters spell words, etc.), so that in latter rounds the stress comes from trying to remembering where they are and orient based on the landmarks, not the actual letters. I think I could have explained that more explicitly.