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(1 edit) (+2)

Short but fun! I think the controls were done really well, I think that's my favorite part of the game. I realize it's supposed to feel bumbling, but I was still surprised at how natural the combination of keyboard and mouse controls felt. The art is also fun, I like it. I think I would've liked more consequences for the buttons I pressed, like the windshield wipers. Otherwise it felt like, narratively, most of the buttons weren't actually doing anything.

However I didn't feel like the theme was taken advantage of too much here, the countdown did not feel like a major source of stress or changed the gameplay in any particular way

(+1)

Thank you for the feedback! Wanting more effects is valid for sure. Setting up the main systems and gameplay flow took most of our time, and the side-effects were all added in pretty much on the last day. We'd have liked to have put more in but we wanted to prioritize making sure the game has a full progression from start to end.