A lot of fun for action roguelike fans! I loved that I had an idea somewhat similar to this (many weapons, timed use), but yours is sooooo pretty and engaging!
Soundwise I feel the music doesn't match the action, and I just wish some of the biggest and strongest weapons had a bit more oomph.
Visually it's pretty stunning, great job!
I took a while to understand how to break the statues, I was hitting them instead of just standing close by. The movement feels a bit sluggish at times, maybe that's to force the player to get the speed up buffs, but it's a bit frustrating. I had instances of lag during gameplay, which maybe were because of loading stuff when getting new weapons? After a while it was alright but it was annoying to see monsters nearby and I couldn't move.
Overall I had a lot of fun, has a lot of potential in my opinion.