This was a really pretty game, and the narrative and art direction are top notch! You really managed to capture the tone you were after, and the whole thing feels really cohesive. Nicely done!
2 minor things:
- I don’t know if the game needs the QTE for the camera shutter. There’s not really a narrative reason for it; and when I missed it, it kind of messed up the momentum of the story. Not a dealbreaker, but I would at least consider making it more forgiving so it doesn’t pull focus (haha) from the main story beats.
- For the flower picking section, I think the arrows may be backwards? The left arrows increase the number of flowers and the right arrows decrease, which is a bit counterintuitive.
All in all, very nice work!