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(+1)

This was such a fun concept! I really enjoyed the idea of needing to place the appropriate props on a short timer, although I found myself getting confused in a few different areas:

  • I would have liked the controls to be explained during the tutorial (movement + E to interact)
  • It wasn’t super clear which props matched which moods. I mostly went on vibes and that seemed to do the trick, but I’m not sure if I just got lucky
  • I’d be curious to see a more puzzle-y take on this! You could potentially eschew the running around and pick up/drop mechanic in favor of something more drag-and-drop with a focus on finding the correct combination of props and moods. Obviously, that’s a whole new game and may not be the tone you were going for :)

Overall, I still enjoyed this quite a bit! It’s clear a lot of love went into this, and it feels really polished. The audience sneezing and coughing was a very nice touch. Great work to the whole team!