i found out where the gears go, but tried to color the boxes like it showed on the diagram and nothing happened it seemed
with the exception of going and putting in random 4 digit numbers into the numpad until i get it, i don't think i'll be able to make any more progress on this one myself, do you think you could give me a walkthrough or tell me how to solve the puzzles? what am i missing?
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Sorry for the late reply.
The box puzzle seems to work but the door does not open due to a mistake i made and no play-testing caused it to go unnoticed.
The keypad, when empty shows –:–, it’s supposed to be in the format of some digital clock. There is an analog clock on one of the trees and it displays the password to the keypad. Understandably difficult to realize the connection but I really could not come up with a better puzzle but I was short time on time and I just went with it.
The third cog is found on a platform on the side of the map. It’s visible from where you spawn if you look behind you.
Perhaps if I come up with better puzzles I will make an update to the game with much more acceptable puzzles that doesn’t just confuse the player.
Thanks for playing
ahhhhhh yeah, that did come to mind at some point that the clocks may have been related to the numpad solution - it just felt too hard to read them with the monster chasing me and the time limit combined, could have definitely managed if i spent enough tries though, so in a way that one is on me, i guess there also being two clocks confused me on that front.
i don't think the puzzles were necessarily too hard (though, jam gamers usually like the simpler puzzles), i think the combination of the pressure to move from the monster and the pressure of the clock made it very difficult to stop and think for the puzzles, which makes them feel much harder than they are.
if it was only one of these two pressures it might have been possible to bait the enemy away and then use that time to read the clock, or just spend a round to read the clock without the pressure of the monster. (or maybe both of these pressures were just too tight, and one needed to loosen up, slower monster, faster player, longer timer, any one of these could have helped i think)
the first puzzle with the numpad isn't so bad i do blame myself for not recognizing it, the square puzzle is unfortunate that the doors don't work, i did spend a lot of time on the that puzzle trying to figure out how to solve it first, the movement was slow and tedious so i only really wanted to give it so many more tries
i also would have liked if the colored boxes were more thematically linked, everything else is combining to make a world, the boxes are the only thing that doesn't really fit the aesthetic
overall not a bad conceptually, seems like a few fixes and balance changes would make the game work just fine, i enjoyed myself enough to play it for some time trying to solve the puzzles, but i was worried that it was broken, and it seems it was unfortunately, thank you so much for the walkthrough though :)